Tom Salta is behind the Atlas Plug moniker, and released his first album, 2 Days or Die, in February 2004. Salta works in multimedia including film, television, advertising, and video games. Salta's score for Red Steel received an award for "Best Original Score" in IGN's Best of 2006 awards. He has composed soundtracks for many videos games titles, including Tom Clancy's Ghost Recon Advanced Warfighter 1 & 2, Cold Fear, Red Steel and Tom Clancy's H.A.W.X. Luckily though, I was told that this would be addressed by the developers and not be an issue in the final release.Tom Salta, also known as Atlas Plug (stylized ATlA5 PlUG), is an American recording artist and soundtrack composer. This meant that much of the time I spent in the two skirmishes featured in the demo was spent experimenting to find out what did what. The issue arises in the fact that neither the hit range, whether or not an attack requires a charge, and even simply what an attack does, is not clearly presented to the player during battle. In combat, much like in other strategy games of the sort, attacks have certain ranges, and like in Final Fantasy Tactics specifically, some attacks require a charge time in order to use. The only real gripe and issue I have with Arcadian Atlas, and from the sounds of it along with other attendees who tried the demo, is a lack of some important information that isn’t presented to the player. Overall, the tracks seemed fine I thought the combat track came off a bit too close to elevator music, but music is highly subjective, and I’m intrigued to hear more. It is a unique choice, and I experienced a bit of a shock at first. Jazz fans will be in for a treat, as gone are orchestral violins, and you get jazz horns in their place. While you may expect this game to have a grand orchestral soundtrack with sweeping and bombastic melodies full of string instruments and the like, you may be surprised by the choice in direction that developers Twin Otter Studios have gone in. It does appear, though that you won’t be able to rotate the camera around to view the maps from different angles, instead, has it locked to one perspective and varying levels of transparency to help you see the troops on the map. The demo featured encounters in a lush-looking forest and a small city square that highlighted the verticality aspect of Arcadian Atlas. Characters are detailed with all the classes that were featured in the demo, having very distinct looks along with equally unique drawn portraits to accompany them. Visually, Arcadian Atlas has some great-looking pixel art that is very reminiscent of the other classic tactical isometric RPGs that it pays homage to. This style of combat has proven time and time again to work wonderfully in this style of RPGs, and this time is no different. Each class will have access to its own skill trees and promotion paths that will further develop and evolve the classes, allowing special skills to be learned. The demo contained a handful of the eventual 12 classes that will be available in the final release, including staples such as the bow-wielding Rangers and magic-slinger Warmancers. The producer explained that other events will present themselves over the course of the 20-30ish hour-long adventure when it releases, and choices like this will impact the story you experience and perhaps even what side quests are available to take part in.īattles take place on an isometric grid with your forces facing off against enemies in standard strategy RPG fare. The available demo showcased two battles and some cutscenes to flesh out the story, closing out with an option to either execute or spare an enemy. Originally successfully Kickstarted back in 2016, the first time you check out Arcadian Atlas, you will instantly notice the clear Final Fantasy Tactics inspiration that developer Twin Otter Studios has embraced when developing the title.
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